The Resource Virtual reality, Susan Henneberg, editor

Virtual reality, Susan Henneberg, editor

Label
Virtual reality
Title
Virtual reality
Statement of responsibility
Susan Henneberg, editor
Creator
Contributor
Editor
Subject
Genre
Language
eng
Summary
Virtual reality might seem like the stuff of science fiction, but it has been in use in various forms since the 1950s. The technology is being developed for use in education, professional and military training, therapy, entertainment, and design. But is a simulated world a better world? Experts caution that virtual reality could be physically and emotionally debilitating. They predict that society could go into decline. Is this simply fear of progress, or is it something to take seriously? Readers will learn the hot-button issues associated with virtual reality and whether we should be excited or afraid of this incredible technology
Member of
Cataloging source
DLC
http://bibfra.me/vocab/lite/collectionName
Virtual reality (Greenhaven Press)
Dewey number
006.8
Index
index present
Intended audience
Grades 9 to 12
LC call number
QA76.9.C65
LC item number
V57235 2017
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
Henneberg, Susan
Series statement
Opposing viewpoints® series
http://library.link/vocab/subjectName
  • Virtual reality
  • Computer simulation
  • Human-computer interaction
Label
Virtual reality, Susan Henneberg, editor
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Virtual reality can revolutionize higher education
  • David Matthews
  • How real is real? Virtual reality is moving in positive directions
  • Maria Konnikova
  • Virtual reality is not ready for widespread use
  • Mark Ceb
  • Experiencing history is better than learning it
  • Luke O'Neil
  • Virtual reality helps users develop empathy
  • Ben Kuchera
  • Is a simulated world a better world? Virtual reality is more than just entertainment
  • Market research will benefit from virtual reality
  • Raymond Burke
  • To become mainstream technology, virtual reality must overcome challenges
  • Stuart Dredge
  • What impact will virtual reality have on human behavior? Virtual reality has therapeutic applications
  • Bobbie Ticknor
  • Virtual reality effectively engages the emotions
  • Julia Diemer, Georg W. Alpers, Henrik M. Peperkorn, Yousef Shiban, and Andreas Muhlberger
  • Despite challenges, VR offers opportunities for psychology research
  • Christopher J. Wilson and Alessandra Soranzo
  • Virtual Reality Society
  • VR violent video games could be dangerous
  • Thomas McMullen
  • In the classroom, virtual reality is better tat real world
  • Matthew Georghiu
  • Will virtual reality lead to a decline in society? VR developers must adhere to a code of ethics
  • Daniel Oberhaus
  • Research should focus on minimizing negative effects of VR
  • Mark E. Koltko-Rivera
  • Church-goers can find meaning and community in virtual reality
  • Giulio Prisco
  • Schools struggle with virtual reality
  • Virtual reality may not be safe
  • Vikram Kinkar
  • Virtual reality can save the planet
  • Ivy Shih
  • Benjamin Herold
  • Virtual reality is transforming healthcare
  • Bertalan Mesko
  • VR helps create better soldiers and commanders
  • David Kushner
Control code
ocn956624915
Dimensions
24 cm.
Edition
First edition.
Extent
200 pages
Isbn
9781534500266
Lccn
2017000608
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
System control number
(OCoLC)956624915
Label
Virtual reality, Susan Henneberg, editor
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Virtual reality can revolutionize higher education
  • David Matthews
  • How real is real? Virtual reality is moving in positive directions
  • Maria Konnikova
  • Virtual reality is not ready for widespread use
  • Mark Ceb
  • Experiencing history is better than learning it
  • Luke O'Neil
  • Virtual reality helps users develop empathy
  • Ben Kuchera
  • Is a simulated world a better world? Virtual reality is more than just entertainment
  • Market research will benefit from virtual reality
  • Raymond Burke
  • To become mainstream technology, virtual reality must overcome challenges
  • Stuart Dredge
  • What impact will virtual reality have on human behavior? Virtual reality has therapeutic applications
  • Bobbie Ticknor
  • Virtual reality effectively engages the emotions
  • Julia Diemer, Georg W. Alpers, Henrik M. Peperkorn, Yousef Shiban, and Andreas Muhlberger
  • Despite challenges, VR offers opportunities for psychology research
  • Christopher J. Wilson and Alessandra Soranzo
  • Virtual Reality Society
  • VR violent video games could be dangerous
  • Thomas McMullen
  • In the classroom, virtual reality is better tat real world
  • Matthew Georghiu
  • Will virtual reality lead to a decline in society? VR developers must adhere to a code of ethics
  • Daniel Oberhaus
  • Research should focus on minimizing negative effects of VR
  • Mark E. Koltko-Rivera
  • Church-goers can find meaning and community in virtual reality
  • Giulio Prisco
  • Schools struggle with virtual reality
  • Virtual reality may not be safe
  • Vikram Kinkar
  • Virtual reality can save the planet
  • Ivy Shih
  • Benjamin Herold
  • Virtual reality is transforming healthcare
  • Bertalan Mesko
  • VR helps create better soldiers and commanders
  • David Kushner
Control code
ocn956624915
Dimensions
24 cm.
Edition
First edition.
Extent
200 pages
Isbn
9781534500266
Lccn
2017000608
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
System control number
(OCoLC)956624915

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